As both a designer and a gamer, seeing the screens of a game go from scratch to my cell phone is an experience I will cherish forever. When I was at Boardible, I had the opportunity to participate in the implementation of the Allumbra game (Cordilheira Games). I was responsible for breaking down the game into its core components and bringing it to life for a mobile environment, benchmarking common patterns from other games, and planning the entire game flow.
This was only possible thanks to the sensational team I worked with: Roselyne Araujo as UI designer responsible for the high-fidelity final screens, Leonardo Villar for the animations, and the developers Pedro Iaki and Wagner Silva Costa in implementation.
![](https://taquece.com/media/2024/03/Allumbra-6.png)
![](https://taquece.com/media/2024/03/Allumbra-4.png)
![](https://taquece.com/media/2024/03/Allumbra-2.png)
![](https://taquece.com/media/2024/03/Frame-333333-1024x832.png)
![](https://taquece.com/media/2024/03/Frame-133333-1024x585.png)